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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Particles > API/Runtime/Engine/Particles/UParticleSystemComponent
- UFXSystemComponent::SetBoolParameter()
- UParticleSystemComponent::SetBoolParameter()
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/Particles/ParticleSystemComponent.h |
| Include | #include "Particles/ParticleSystemComponent.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Particles/ParticleComponents.cpp |
virtual void SetBoolParameter
&40;
FName ParameterName,
bool Param
&41;
Remarks
Set a named float instance parameter on this ParticleSystemComponent. This is for function parity with the VFX Marshaller. The bool is converted and then set to a float.
Set a named float instance parameter on this ParticleSystemComponent. Updates the parameter if it already exists, or creates a new entry if not. This maps a boolean to a float for parity as cascade doesn't have booleans. This for adding functionality to the parent UFXSystemComponent to set boolean variables.