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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Particles > API/Runtime/Engine/Particles/UParticleSystemComponent
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/Particles/ParticleSystemComponent.h |
| Include | #include "Particles/ParticleSystemComponent.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Particles/ParticleComponents.cpp |
UFUNCTION (BlueprintCallable, Category="Effects|Components|ParticleSystem")
virtual void SetBeamEndPoint
(
int32 EmitterIndex,
FVector NewEndPoint
)
Remarks
Beam-related script functions. Set the beam end point
Parameters
| Name | Description |
|---|---|
| EmitterIndex | The index of the emitter to set it on |
| NewEndPoint | The value to set it to |