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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Particles > API/Runtime/Engine/Particles/UParticleSystemComponent
- UFXSystemComponent::SetAutoAttachmentParameters()
- UParticleSystemComponent::SetAutoAttachmentParameters()
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/Particles/ParticleSystemComponent.h |
| Include | #include "Particles/ParticleSystemComponent.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Particles/ParticleComponents.cpp |
virtual void SetAutoAttachmentParameters
&40;
USceneComponent &42; Parent,
FName SocketName,
EAttachmentRule LocationRule,
EAttachmentRule RotationRule,
EAttachmentRule ScaleRule
&41;
Remarks
Set AutoAttachParent, AutoAttachSocketName, AutoAttachLocationRule, AutoAttachRotationRule, AutoAttachScaleRule to the specified parameters. Does not change bAutoManageAttachment; that must be set separately.
Parameters
| Name | Description |
|---|---|
| Parent | Component to attach to. |
| SocketName | Socket on Parent to attach to. |
| LocationRule | Option for how we handle our location when we attach to Parent. |
| RotationRule | Option for how we handle our rotation when we attach to Parent. |
| ScaleRule | Option for how we handle our scale when we attach to Parent. |