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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Particles > API/Runtime/Engine/Particles/UParticleSystemComponent
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/Particles/ParticleSystemComponent.h |
| Include | #include "Particles/ParticleSystemComponent.h" |
UFUNCTION (BlueprintCallable, Category="Effects|Components|ParticleSystem",
Meta=(DeprecatedFunction, DeprecationMessage="Please use Set Auto Attachment Parameters"))
void SetAutoAttachParams
(
USceneComponent * Parent,
FName SocketName,
EAttachLocation::Type LocationType
)
Remarks
DEPRECATED: Set AutoAttachParent, AutoAttachSocketName, AutoAttachLocationType to the specified parameters. Does not change bAutoManageAttachment; that must be set separately.
Parameters
| Name | Description |
|---|---|
| Parent | Component to attach to. |
| SocketName | Socket on Parent to attach to. |
| LocationType | Option for how we handle our location when we attach to Parent. |
See Also
AutoAttachLocationType