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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Particles > API/Runtime/Engine/Particles/UParticleSystemComponent
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/Particles/ParticleSystemComponent.h |
| Include | #include "Particles/ParticleSystemComponent.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Particles/ParticleComponents.cpp |
void ReportEventDeath
(
const FName InEventName,
const float InEmitterTime,
const FVector InLocation,
const FVector InVelocity,
const TArray < class UParticleModuleEventSendToGame * > & InEventData,
const float InParticleTime
)
Remarks
Record a death event.
Parameters
| Name | Description |
|---|---|
| InEventName | The name of the event that fired. |
| InEmitterTime | The emitter time when the event fired. |
| InLocation | The location of the particle when the event fired. |
| InVelocity | The velocity of the particle when the event fired. |
| InEventData | Gamespecific event data payload |
| InParticleTime | The relative life of the particle when the event fired. |