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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Particles > API/Runtime/Engine/Particles/UParticleSystemComponent
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/Particles/ParticleSystemComponent.h |
| Include | #include "Particles/ParticleSystemComponent.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Particles/ParticleComponents.cpp |
void ReportEventBurst
&40;
const FName InEventName,
const float InEmitterTime,
const int32 ParticleCount,
const FVector InLocation,
const TArray< class UParticleModuleEventSendToGame &42; > & InEventData
&41;
Remarks
Record a bursting event.
Parameters
| Name | Description |
|---|---|
| InEventName | The name of the event that fired. |
| InEmitterTime | The emitter time when the event fired. |
| InParticleCount | The number of particles spawned in the burst |
| InLocation | The location of the particle emitter when the event fired. |