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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Particles > API/Runtime/Engine/Particles/UParticleSystemComponent
- UObject::PreEditChange()
- UActorComponent::PreEditChange()
- UParticleSystemComponent::PreEditChange()
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/Particles/ParticleSystemComponent.h |
| Include | #include "Particles/ParticleSystemComponent.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Particles/ParticleComponents.cpp |
virtual void PreEditChange
(
FProperty * PropertyThatWillChange
)
Remarks
This is called when a property is about to be modified externally