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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Particles > API/Runtime/Engine/Particles/UParticleSystemComponent
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/Particles/ParticleSystemComponent.h |
| Include | #include "Particles/ParticleSystemComponent.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Particles/ParticleComponents.cpp |
virtual bool ParticleLineCheck
(
FHitResult & Hit,
AActor * SourceActor,
const FVector & End,
const FVector & Start,
const FVector & HalfExtent,
const FCollisionObjectQueryParams & ObjectParams
)
Remarks
Collision Handling...