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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Particles > API/Runtime/Engine/Particles/UParticleSystemComponent
- UActorComponent::OnRegister()
- USceneComponent::OnRegister()
- UPrimitiveComponent::OnRegister()
- UParticleSystemComponent::OnRegister()
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/Particles/ParticleSystemComponent.h |
| Include | #include "Particles/ParticleSystemComponent.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Particles/ParticleComponents.cpp |
virtual void OnRegister()
Remarks
Called when a component is registered, after Scene is set, but before CreateRenderState_Concurrent or OnCreatePhysicsState are called.