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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Particles > API/Runtime/Engine/Particles/UParticleSystemComponent
- UActorComponent::IsReadyForOwnerToAutoDestroy()
- UParticleSystemComponent::IsReadyForOwnerToAutoDestroy()
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/Particles/ParticleSystemComponent.h |
| Include | #include "Particles/ParticleSystemComponent.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Particles/ParticleComponents.cpp |
virtual bool IsReadyForOwnerToAutoDestroy() const
Remarks
Overridable check for a component to indicate to its Owner that it should prevent the Actor from auto destroying when finished