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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Particles > API/Runtime/Engine/Particles/UParticleSystem
Syntax
UPROPERTY (EditAnywhere, Category=ParticleSystem,
Meta=(DisplayName="Warmup Time - beware hitches!"))
float WarmupTime
Remarks
WarmupTime - the time to warm-up the particle system when first rendered Warning: WarmupTime is implemented by simulating the particle system for the time requested upon activation. This is extremely prone to cause hitches, especially with large particle counts - use with caution.