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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Particles > API/Runtime/Engine/Particles/UParticleLODLevel
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/Particles/ParticleLODLevel.h |
| Include | #include "Particles/ParticleLODLevel.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Particles/ParticleComponents.cpp |
void GetUsedMaterials
(
TArray < UMaterialInterface * > & OutMaterials,
const TArray < struct FNamedEmitterMaterial > & NamedMaterialSlots,
const TArray < UMaterialInterface * > & EmitterMaterials
) const
Remarks
Append all used materials to the material list.
Parameters
| Name | Description |
|---|---|
| OutMaterials | the material list. |
| Slots | the material slot names |
| EmitterMaterials | the material slot materials. |