Navigation
API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Particles > API/Runtime/Engine/Particles/Parameter
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/Particles/Parameter/ParticleModuleParameterDynamic.h |
| Include | #include "Particles/Parameter/ParticleModuleParameterDynamic.h" |
Syntax
USTRUCT ()
struct FEmitterDynamicParameter
Remarks
Helper structure for displaying the parameter.
Variables
| Type | Name | Description | |
|---|---|---|---|
| uint32: 1 | bScaleVelocityByParamValue | If true, scale the velocity value selected in ValueMethod by the evaluated ParamValue. | |
| uint32: 1 | bSpawnTimeOnly | If true, only set the value at spawn time of the particle, otherwise update each frame. | |
| uint32: 1 | bUseEmitterTime | If true, use the EmitterTime to retrieve the value, otherwise use Particle RelativeTime. | |
| FName | ParamName | The parameter name - from the material DynamicParameter expression. READ-ONLY | |
| FRawDistributionFloat | ParamValue | The distriubtion for the parameter value. | |
| TEnumAsByte< enum EEmitterDynamicParameterValue > | ValueMethod | Where to get the parameter value from. |
Constructors
| Type | Name | Description | |
|---|---|---|---|
FEmitterDynamicParameter
(
FName InParamName, |