Navigation
API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Particles > API/Runtime/Engine/Particles/Modules > API/Runtime/Engine/Particles/Modules/Location
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- UParticleModule
- UParticleModuleLocationBase
- UParticleModulePivotOffset
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/Particles/Modules/Location/ParticleModulePivotOffset.h |
| Include | #include "Particles/Modules/Location/ParticleModulePivotOffset.h" |
Syntax
UCLASS (EditInlineNew, HideCategories=Object, DisplayName="Pivot Offset", MinimalAPI)
class UParticleModulePivotOffset : public UParticleModuleLocationBase
Variables
| Type | Name | Description | |
|---|---|---|---|
| FVector2D | PivotOffset | Offset applied in UV space to the particle vertex positions. |
Constructors
| Type | Name | Description | |
|---|---|---|---|
UParticleModulePivotOffset
(
const FObjectInitializer& ObjectInitializer |
Functions
| Type | Name | Description | |
|---|---|---|---|
| void | Initializes the default values for this property |
Overridden from UParticleModule
| Type | Name | Description | |
|---|---|---|---|
| void | CompileModule
(
FParticleEmitterBuildInfo& EmitterInfo |
Called once to compile the effects of this module on runtime simulation. | |
| bool | IsValidForLODLevel
(
UParticleLODLevel* LODLevel, |
Returns true if the module is valid for the provided LOD level. |
Overridden from UObject
| Type | Name | Description | |
|---|---|---|---|
| void | Called after the C++ constructor and after the properties have been initialized, including those loaded from config. |