Navigation
API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Particles > API/Runtime/Engine/Particles/Material
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- UParticleModule
- UParticleModuleMaterialBase
- UParticleModuleMeshMaterial
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/Particles/Material/ParticleModuleMaterialBase.h |
| Include | #include "Particles/Material/ParticleModuleMaterialBase.h" |
Syntax
UCLASS (EditInlineNew, HideCategories=Object, Abstract, Meta=(DisplayName="Material"))
class UParticleModuleMaterialBase : public UParticleModule
Constructors
| Type | Name | Description | |
|---|---|---|---|
UParticleModuleMaterialBase
(
const FObjectInitializer& ObjectInitializer |
Overridden from UParticleModule
| Type | Name | Description | |
|---|---|---|---|
| bool | Return false if this emitter requires a game thread tick |