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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Particles > API/Runtime/Engine/Particles/Location > API/Runtime/Engine/Particles/Location/UParticleModuleLocationPrimitive-
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/Particles/Location/ParticleModuleLocationPrimitiveBase.h |
| Include | #include "Particles/Location/ParticleModuleLocationPrimitiveBase.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Particles/ParticleModules_Location.cpp |
virtual void DetermineUnitDirection
(
FParticleEmitterInstance * Owner,
FVector & vUnitDir,
struct FRandomStream * InRandomStream
)