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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Particles > API/Runtime/Engine/Particles/Location > API/Runtime/Engine/Particles/Location/UParticleModuleLocationEmitter
Syntax
UPROPERTY (EditAnywhere, Category=Location)
TEnumAsByte < enum ELocationEmitterSelectionMethod > SelectionMethod
Remarks
The method to use when selecting a spawn target particle from the emitter. Can be one of the following: ELESM_Random Randomly select a particle from the source emitter. ELESM_Sequential Step through each particle from the source emitter in order.