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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Particles > API/Runtime/Engine/Particles/Location > API/Runtime/Engine/Particles/Location/UParticleModuleLocationBoneSocke-
Syntax
UPROPERTY (EditAnywhere, Category=BoneSocket)
TArray < struct FLocationBoneSocketInfo > SourceLocations
Remarks
The name(s) of the bone/socket(s) to position at. If this is empty, the module will attempt to spawn from all bones or sockets.