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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Particles > API/Runtime/Engine/Particles/Location > API/Runtime/Engine/Particles/Location/UParticleModuleLocationBoneSocke-
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/Particles/Location/ParticleModuleLocationBoneSocket.h |
| Include | #include "Particles/Location/ParticleModuleLocationBoneSocket.h" |
bool InheritingBoneVelocity() const
Remarks
If we're updating our position each frame, there's no point in inheriting bone velocity.