Navigation
API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Particles > API/Runtime/Engine/Particles/Light
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- UParticleModule
- UParticleModuleLightBase
- UParticleModuleLight
- UParticleModuleLight_Seeded
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/Particles/Light/ParticleModuleLightBase.h |
| Include | #include "Particles/Light/ParticleModuleLightBase.h" |
Syntax
UCLASS (EditInlineNew, HideCategories=Object, Abstract, Meta=(DisplayName="Light"))
class UParticleModuleLightBase : public UParticleModule
Constructors
| Type | Name | Description | |
|---|---|---|---|
UParticleModuleLightBase
(
const FObjectInitializer& ObjectInitializer |
Overridden from UParticleModule
| Type | Name | Description | |
|---|---|---|---|
| bool | Return false if this emitter requires a game thread tick |