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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Particles > API/Runtime/Engine/Particles/Light > API/Runtime/Engine/Particles/Light/UParticleModuleLight
Syntax
UPROPERTY (EditAnywhere, Category=Light)
bool bUseInverseSquaredFalloff
Remarks
Whether to use physically based inverse squared falloff from the light. If unchecked, the LightExponent distribution will be used instead.