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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Particles > API/Runtime/Engine/Particles/Light > API/Runtime/Engine/Particles/Light/UParticleModuleLight
Syntax
UPROPERTY (EditAnywhere, BlueprintReadOnly, Category=Light, AdvancedDisplay,
Meta=(UIMin="0.0", UIMax="1.0", EditCondition="bOverrideInverseExposureBlend"))
float InverseExposureBlend
Remarks
Blend Factor used to blend between Intensity and Intensity/Exposure. This is useful for gameplay lights that should have constant brighness on screen independent of current exposure. This feature can cause issues with exposure particularly when used on the primary light on a scene, as such it's usage should be limited.