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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Particles > API/Runtime/Engine/Particles/Light > API/Runtime/Engine/Particles/Light/UParticleModuleLight
- UParticleModule::CanTickInAnyThread()
- UParticleModuleLightBase::CanTickInAnyThread()
- UParticleModuleLight::CanTickInAnyThread()
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/Particles/Light/ParticleModuleLight.h |
| Include | #include "Particles/Light/ParticleModuleLight.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Particles/ParticleModules.cpp |
virtual bool CanTickInAnyThread()
Remarks
Return false if this emitter requires a game thread tick