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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Particles > API/Runtime/Engine/Particles/FSubUVVertexResourceArray
- FResourceArrayInterface::Discard()
- FSubUVVertexResourceArray::Discard()
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/Particles/SubUVAnimation.h |
| Include | #include "Particles/SubUVAnimation.h" |
virtual void Discard()
Remarks
Called on non-UMA systems after the RHI has copied the resource data, and no longer needs the CPU's copy.