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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Particles > API/Runtime/Engine/Particles/FSubUVDerivedData
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/Particles/SubUVAnimation.h |
| Include | #include "Particles/SubUVAnimation.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Particles/SubUVAnimation.cpp |
void Serialize
(
FStructuredArchive::FSlot Slot
)