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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Particles > API/Runtime/Engine/Particles/FParticleRandomSeedInfo
Syntax
UPROPERTY (EditAnywhere, Category=ParticleRandomSeedInfo)
uint8 bResetSeedOnEmitterLooping: 1
Remarks
If true, then reset the seed upon the emitter looping. For looping environmental effects this should likely be set to false to avoid a repeating pattern.