Navigation
API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Particles
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/Particles/ParticleSystemManager.h |
| Include | #include "Particles/ParticleSystemManager.h" |
Syntax
struct FPSCTickData
Remarks
All data relating to a particle system's ticking. Kept in a cache friendly package.
Variables
| Type | Name | Description | |
|---|---|---|---|
| uint8: 1 | bCanTickConcurrent | True if this PSC can have it's concurrent tick run on task threads. | |
| uint8: 1 | bPendingReregister | True if we've been registered on the same frame we've just unregistered. | |
| uint8: 1 | bPendingUnregister | True if we've unregistered during this frame. | |
| TObjectPtr< UActorComponent > | PrereqComponent | In most cases, PSCs can just consider a single prerequisite if any. i.e. their attach parent. | |
| TEnumAsByte< ETickingGroup > | TickGroup | Tick group. | |
| int32 | TickListHandle | Handle into a static tick list, if we're using static lists. |
Constructors
| Type | Name | Description | |
|---|---|---|---|
FPSCTickData () |