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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Particles > API/Runtime/Engine/Particles/FPSCPool
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/Particles/WorldPSCPool.h |
| Include | #include "Particles/WorldPSCPool.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Particles/WorldPSCPool.cpp |
void Reclaim
(
UParticleSystemComponent * PSC,
const float CurrentTimeSeconds
)
Remarks
Returns a PSC to the pool.