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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Particles
Type
typedef uint32 FMaterialPSOPrecacheRequestID
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/Particles/ParticleSystem.h |
| Include | #include "Particles/ParticleSystem.h" |
Remarks
Unique request ID of MaterialPSOPrecache which can be used to boost the priority of a PSO precache requests if it's needed for rendering.