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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Particles
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/Particles/ParticleSystemComponent.h |
| Include | #include "Particles/ParticleSystemComponent.h" |
Syntax
USTRUCT (BlueprintType )
struct FFXSystemSpawnParameters
Remarks
Parameters controlling the spawning behavior of FX systems via the SpawnSystemAtLocation and SpawnSystemAttached.
Variables
| Type | Name | Description | |
|---|---|---|---|
| FName | AttachPointName | ||
| TObjectPtr< USceneComponent > | AttachToComponent | ||
| bool | bAutoActivate | ||
| bool | bAutoDestroy | ||
| bool | bIsPlayerEffect | ||
| bool | bPreCullCheck | ||
| FVector | Location | ||
| TEnumAsByte< EAttachLocation::Type > | LocationType | ||
| EPSCPoolMethod | PoolingMethod | ||
| FRotator | Rotation | ||
| FVector | Scale | ||
| TObjectPtr< UFXSystemAsset > | SystemTemplate | ||
| TObjectPtr< const UObject > | WorldContextObject |