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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Particles > API/Runtime/Engine/Particles/Event > API/Runtime/Engine/Particles/Event/UParticleModuleEventSendToGame
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/Particles/Event/ParticleModuleEventSendToGame.h |
| Include | #include "Particles/Event/ParticleModuleEventSendToGame.h" |
virtual void DoEvent
&40;
const FVector & InCollideDirection,
const FVector & InHitLocation,
const FVector & InHitNormal,
const FName & InBoneName
&41;
Remarks
This is our function to allow subclasses to "do the event action"