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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Particles > API/Runtime/Engine/Particles/Event > API/Runtime/Engine/Particles/Event/UParticleModuleEventReceiverSpaw-
Syntax
uint32 bBanPhysicalMaterials: 1
Remarks
When true, the PhysicalMaterials list is used to ban specified materials for collision events but allow all others. When false, the PhysicalMaterials list is used to allow only specified materials for collision events and ban all others.