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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Particles
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/Particles/SubUVAnimation.h |
| Include | #include "Particles/SubUVAnimation.h" |
Syntax
enum ESubUVBoundingVertexCount
{
BVC_FourVertices,
BVC_EightVertices,
}
Values
| Name | Description |
|---|---|
| BVC_FourVertices | |
| BVC_EightVertices |
Remarks
More bounding vertices results in reduced overdraw, but adds more triangle overhead. The eight vertex mode is best used when the SubUV texture has a lot of space to cut out that is not captured by the four vertex version, and when the particles using the texture will be few and large.