Navigation
API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Particles > API/Runtime/Engine/Particles/Collision > API/Runtime/Engine/Particles/Collision/UParticleModuleCollision
Syntax
UPROPERTY (EditAnywhere, Category=Collision)
uint32 bOnlyVerticalNormalsDecrementCount: 1
Remarks
If true, then collisions that do not have a vertical hit normal will still react, but UsedMaxCollisions count will not be decremented. (ie., They don't 'count' as collisions) Useful for having particles come to rest on floors.