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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Particles > API/Runtime/Engine/Particles/Collision > API/Runtime/Engine/Particles/Collision/UParticleModuleCollision
Syntax
UPROPERTY (EditAnywhere, Category=Collision)
uint32 bApplyPhysics: 1
Remarks
If true, physic will be applied between a particle and the object it collides with. This is one-way - particle --> object. The particle does not have physics applied to it - it just generates an impulse applied to the object it collides with. NOTE: having this on prevents the code from running off the game thread.