Navigation
API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Particles > API/Runtime/Engine/Particles/Camera
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- UParticleModule
- UParticleModuleCameraBase
- UParticleModuleCameraOffset
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/Particles/Camera/ParticleModuleCameraOffset.h |
| Include | #include "Particles/Camera/ParticleModuleCameraOffset.h" |
Syntax
UCLASS (EditInlineNew, HideCategories=Object, Meta=(DisplayName="Camera Offset"), MinimalAPI)
class UParticleModuleCameraOffset : public UParticleModuleCameraBase
Variables
| Type | Name | Description | |
|---|---|---|---|
| uint32: 1 | bSpawnTimeOnly | If true, the offset will only be processed at spawn time | |
| FRawDistributionFloat | CameraOffset | The camera-relative offset to apply to sprite location | |
| TEnumAsByte< enum EParticleCameraOffsetUpdateMethod > | UpdateMethod | How to update the offset for this module. |
Constructors
| Type | Name | Description | |
|---|---|---|---|
UParticleModuleCameraOffset
(
const FObjectInitializer& ObjectInitializer |
Functions
| Type | Name | Description | |
|---|---|---|---|
| void | Initializes the default values for this property |
Overridden from UParticleModule
| Type | Name | Description | |
|---|---|---|---|
| bool | Return false if this emitter requires a game thread tick | ||
| uint32 | RequiredBytes
(
UParticleModuleTypeDataBase* TypeData |
Returns the number of bytes that the module requires in the particle payload block. | |
| void | Spawn
(
FParticleEmitterInstance* Owner, |
Called on a particle that is freshly spawned by the emitter. | |
| void | Update
(
FParticleEmitterInstance* Owner, |
Called on a particle that is being updated by its emitter. |
Overridden from UObject
| Type | Name | Description | |
|---|---|---|---|
| void | PostEditChangeProperty
(
FPropertyChangedEvent& PropertyChangedEvent |
Called when a property on this object has been modified externally | |
| void | Called after the C++ constructor and after the properties have been initialized, including those loaded from config. |