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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Particles > API/Runtime/Engine/Particles/Beam > API/Runtime/Engine/Particles/Beam/UParticleModuleBeamTarget
- UParticleModule::AutoPopulateInstanceProperties()
- UParticleModuleBeamTarget::AutoPopulateInstanceProperties()
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/Particles/Beam/ParticleModuleBeamTarget.h |
| Include | #include "Particles/Beam/ParticleModuleBeamTarget.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Particles/ParticleBeamModules.cpp |
virtual void AutoPopulateInstanceProperties
&40;
UParticleSystemComponent &42; PSysComp
&41;
Remarks
Helper function used by the editor to auto-populate a placed AEmitter with any instance parameters that are utilized.
Parameters
| Name | Description |
|---|---|
| PSysComp | The particle system component to be populated. |