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Particle system replay state
| Name | ParticleReplayState |
| Type | enum |
| Header File | /Engine/Source/Runtime/Engine/Classes/Particles/ParticleSystemComponent.h |
| Include Path | #include "Particles/ParticleSystemComponent.h" |
Syntax
enum ParticleReplayState
{
PRS_Disabled,
PRS_Capturing,
PRS_Replaying,
PRS_MAX,
}
Values
| Name | Remarks |
|---|---|
| PRS_Disabled | Replay system is disabled. Particles are simulated and rendered normally. |
| PRS_Capturing | Capture all particle data to the clip specified by ReplayClipIDNumber. |
| PRS_Replaying | Replay captured particle state from the clip specified by ReplayClipIDNumber. |
| PRS_MAX |