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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/ODSC > API/Runtime/Engine/ODSC/FODSCManager > API/Runtime/Engine/ODSC/FODSCManager/AddThreadedShaderPipelineRequest
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/ODSC/ODSCManager.h |
| Include | #include "ODSC/ODSCManager.h" |
void AddThreadedShaderPipelineRequest
(
EShaderPlatform ShaderPlatform,
ERHIFeatureLevel::Type FeatureLevel,
EMaterialQualityLevel::Type QualityLevel,
const FString & MaterialName,
const FString & VertexFactoryName,
const FString & PipelineName,
const TArray < FString > & ShaderTypeNames,
int32 PermutationId
)