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Unreal Engine C++ API Reference > Runtime > Engine > Net > Util
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/Net/Util/SequenceHistory.h |
Include | #include "Net/Util/SequenceHistory.h" |
Syntax
template<SIZE_T HistorySize>
class TSequenceHistory
Remarks
Util class to manage history of received sequence numbers
Constructors
Type | Name | Description | |
---|---|---|---|
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Functions
Type | Name | Description | |
---|---|---|---|
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void | AddDeliveryStatus
(
bool Delivered |
Store delivery status, oldest will be dropped |
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bool | IsDelivered
(
SIZE_T Index |
Query the status of a specific index, index 0 is last stored status |
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void | Read
(
FBitReader& Reader, |
Read history from BitStream |
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void | Reset () |
Reset |
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void | Write
(
FBitWriter& Writer, |
Write history to BitStream |
Operators
Type | Name | Description | |
---|---|---|---|
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bool | operator!=
(
const TSequenceHistory& Other |
|
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bool | operator==
(
const TSequenceHistory& Other |
Typedefs
Name | Description |
---|---|
WordT |
Constants
Name | Description |
---|---|
BitsPerWord | |
MaxSizeInBits | |
Size | |
WordCount |