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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Net > API/Runtime/Engine/Net/UOnlineEngineInterface > API/Runtime/Engine/Net/UOnlineEngineInterface/RegisterPlayer
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/Net/OnlineEngineInterface.h |
| Include | #include "Net/OnlineEngineInterface.h" |
virtual void RegisterPlayer
&40;
UWorld &42; World,
FName SessionName,
const FUniqueNetIdWrapper & UniqueId,
bool bWasInvited
&41;
Remarks
Register a given player with the online session