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Unreal Engine C++ API Reference > Runtime > Engine > Net > UOnlineEngineInterface
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/Net/OnlineEngineInterface.h |
Include | #include "Net/OnlineEngineInterface.h" |
virtual void LoginPIEInstance
&40;
FName OnlineIdentifier,
int32 LocalUserNum,
int32 PIELoginNum,
FOnPIELoginComplete & CompletionDelegate
&41;
Remarks
Login a local user to the online subsystem before starting a Play In Editor (PIE) instance, using credentials stored in the editor