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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Net > API/Runtime/Engine/Net/UOnlineEngineInterface > API/Runtime/Engine/Net/UOnlineEngineInterface/GetPlayerNickname
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/Net/OnlineEngineInterface.h |
| Include | #include "Net/OnlineEngineInterface.h" |
virtual FString GetPlayerNickname
&40;
UWorld &42; World,
const FUniqueNetIdWrapper & UniqueId
&41;
the stored nickname on the OnlineSubsystem for a player with a given unique id