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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Net > API/Runtime/Engine/Net/ResetReplicatedLifetimeProperty
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/Net/UnrealNetwork.h |
| Include | #include "Net/UnrealNetwork.h" |
| Source | /Engine/Source/Runtime/Engine/Private/UnrealNetwork.cpp |
void ResetReplicatedLifetimeProperty
(
const NetworkingPrivate::FRepPropertyDescriptor & PropertyDescriptor,
ELifetimeCondition LifetimeCondition,
TArray < FLifetimeProperty > & OutLifetimeProps
)