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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Net
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/Net/UnrealNetwork.h |
| Include | #include "Net/UnrealNetwork.h" |
FProperty * GetReplicatedProperty
(
const UClass * CallingClass,
const UClass * PropClass,
const FName & PropName
)
Remarks
Wrapper to find replicated properties that also makes sure they're valid