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Unreal Engine C++ API Reference > Runtime > Engine > Net
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/Net/VoiceConfig.h |
Include | #include "Net/VoiceConfig.h" |
Syntax
struct FVoiceSettings
Variables
Type | Name | Description | |
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TObjectPtr< USoundAttenuation > | AttenuationSettings | Optional attenuation settings to attach to this player's voice. |
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TObjectPtr< USceneComponent > | ComponentToAttachTo | Optionally attach the voice source to a Scene Component to give the appearance that the voice is coming from that scene component. |
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TObjectPtr< USoundEffectSourcePresetChain > | SourceEffectChain | Optional audio effects to apply to this player's voice. |
Constructors
Type | Name | Description | |
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