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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/Net > API/Runtime/Engine/Net/FVoiceSettings
Syntax
UPROPERTY (EditAnywhere, BlueprintReadWrite, Category="Audio|Voice|Spatialization")
TObjectPtr < USceneComponent > ComponentToAttachTo
Remarks
Optionally attach the voice source to a Scene Component to give the appearance that the voice is coming from that scene component. If this is not set, the voice will not be spatialized.