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Unreal Engine C++ API Reference > Runtime > Engine > Net > FSendingRepState
Syntax
int32 LastCompareIndex
Remarks
Tracks the last time this RepState actually replicated data. If this matches FRepChangelistState::CompareIndex, then there is definitely no new information since the last time we checked.
Note, we can't solely rely on on LastChangelistIndex, since changelists are stored in circular buffers.