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Unreal Engine C++ API Reference > Runtime > Engine > Net > FSendingRepState
Syntax
TArray< TSharedPtr< INetDeltaBaseState > > CDOCustomDeltaState
Remarks
Same as RecentCustomDeltaState, but this will always remain as the initial CDO version. We use this to send all properties since channel was first opened (for bResendAllDataSinceOpen).