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Unreal Engine C++ API Reference > Runtime > Engine > Net
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/Net/DataReplication.h |
Include | #include "Net/DataReplication.h" |
Syntax
struct FReplicatedActorProperty
Remarks
Struct containing property and offset for replicated actor properties
Variables
Type | Name | Description | |
---|---|---|---|
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int32 | Offset | Offset into the Actor where this reference is located - includes offsets from any outer structs |
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const FObjectPropertyBase * | Property | Reference to property object |
Constructors
Type | Name | Description | |
---|---|---|---|
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FReplicatedActorProperty
(
int32 InOffset, |